“In a way you could say that we’ve been failing at teaching Eve for 19 years,” says Bergur Finnbogason, the creative director of Eve Online. It’s not the whole story when it comes to new players in the infamous space MMO, but it is the dominant one.
Among the many graphs that Finnbogason presented to the Eve faithful during his Fanfest keynote in Reykjavík this year, one was a colourful standout. It showed Eve Online’s learning curve as a comedy cliff face, so steep that it turned back on itself. Stickmen tumbled from its peak, while others were crucified or hanged from the curve’s mantel – killed by Eve’s notoriously cruel new player experience. It earned a laugh of grim recognition from the audience, all survivors of that terrible climb.