Dzień: 6 stycznia 2022

6 stycznia, 2022 Wyłączone

Dog photography ’em up Pupperazzi is out in two weeks

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If you listed, ooh, the top ten trends in games over the past year or two, I think you’d probably include „photo modes” and „petting the dog” on the list. So here comes Pupperazzi, nailing the zeitgeist as a game specifically about taking photos of dogs – who, of course, you can also pet. It’s now just two weeks away from release, with a January 20th release date.

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6 stycznia, 2022 Wyłączone

Eight Promising Improvements Coming To Horizon Forbidden West

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Horizon Zero Dawn set a solid foundation for Guerrilla Games to build upon in Horizon Forbidden West, and the developer isn’t about to let this opportunity pass it by. For the upcoming sequel, Guerrilla Games looked at fan feedback, revisited ideas that were too ambitious for the first game, and tapped into the studio’s well of creativity to make Aloy’s exploits even more exciting. For our latest cover story, we saw Forbidden West in action and learned firsthand about how the sequel is making some worthwhile changes to improve upon its predecessor. 

Better Cinematics 

We expect improved graphics with each new entry in a series, and so far, the footage shown for Forbidden West has been extremely impressive. But sometimes it takes seeing the game up-close to really notice its finer points. “Some of the big upgrades we’ve made to our cinematics include full motion-capture, better facial animation, and a top-tier cast,” says narrative director Benjamin McCaw. “That level of quality goes across the entire game, including some of our minor scenes.” In the demo we saw for the cover story, dialogue exchanges felt more authentic between characters due to these improvements, and it was especially noticeable in the facial animations. Aloy can now convey much more with her body language and eyes.

Livelier Locales

Guerrilla wants settlements to feel “more lived in” and exciting to explore. This means townspeople will be more active, and you’ll experience fun little moments throughout their day. “We’ve upgraded our civilians and settlements since the last game with an improved crowd system, better animations, and much better audio,” McCaw says. “So everything should feel a little bit more authentic and lifelike.” During our demo, as we headed toward a tavern, we saw folks stumbling around outside of it, muttering incoherent sentiments and searching for their drink. Entering the actual tavern, things became more spirited, with patrons passionately ranting about their troubles, happily dancing together, and even a group singing merrily about their drunken tales as they banged on their table to establish a beat. 

A Revamped Skill Tree

Guerrilla has completely revamped the skill tree to give players more options to play how they want. It now features six different playstyles: warrior (melee), trapper (placing/disarming traps), hunter (ranged weapons), survivor (health/resource), infiltrator (stealth), and machine master (hacking). It appears each specialization has approximately 20-30 skills. The trees offer a mix of active skills, like using fewer resources in crafting, and passive boosts, like low health regen. Each tree also has its own unique Valor Surge, which are new special skills that can be executed once you fill up a meter by playing tactfully. In addition, certain boosts and skills can be upgraded to higher levels to raise their effectiveness. However, the biggest game-changer is the outfit and weave boosts, which can take certain skills past their level cap, raising some stats 300 percent.

More Scanning Abilities And Information

Aloy’s scanning abilities now reveal more valuable information than ever. Getting around should be easier, as she can now scan for grapple points, which are annotated in yellow, in the environment. However, the most beneficial aspect is her ability to learn more about her mechanical adversaries. Guerrilla wants to give players as much information as possible to inform their strategy, so you’ll find out more than just about their weaknesses and main stats when scanning. You can now learn everything from if a machine has a key upgrade resource to if a part is indestructible. You can even uncover if one of their weapons is detachable and can be used for your own gain. Aloy can also tag parts, giving them a purple hue. It not only makes it easier to target these components but also ensures the parts don’t get lost in the chaos on the battlefield once you shoot them off. 

Better Side Quest Rewards

If you didn’t feel the side content was worth your time in Zero Dawn, Guerrilla is working to change that in Forbidden West. Its solution? More interesting side quests and greater rewards for engaging with them. “There’s a lot more variety in that sense – a more sense of accomplishment that you actually get something cool in return for doing these quests,” says game director Mathijs de Jonge. “That was another part where we felt like we had some room for improvement. So you get a cool weapon or you get a cool outfit, something that’s really useful for your next quest or activity.”

A Less Cluttered HUD

If you thought there was too much on the screen to keep track of in Horizon Zero Dawn, you weren’t alone. Guerrilla took that feedback to heart going into Forbidden West and worked to have fewer distractions on the screen. “By default, the game starts on a minimalist mode, where there’s as little HUD information on the screen as possible,” explains de Jonge. “But in this mode, you can also just swipe up on the touchpad, and that will immediately bring up all the important information, such as objectives, or maybe your health, or your inventory.”

More Time With Companions 

If you were hoping for better relationship-building between Aloy and her companions, you’ll be happy to know this was an area of focus for Guerrilla with Forbidden West. The team spoke a lot about its efforts to improve its companion characters in hopes of players forming stronger connections to them. “The big focus, though, that we wanted to change from the first game to the second, is that you just get to spend more time with key characters,” McCaw says. “That’s something we tried to do consistently throughout the game. Not just for characters that you meet along the main quest, but also certain side quest characters; they don’t just go away after one quest.” 

The Ability To Create Jobs For Upgrade Parts

Really want to upgrade your weapon or armor, but don’t feel like searching aimlessly for the part in need? You’re in luck! Now, with a click of a button in the crafting menu, you can create a job to locate the resource you need. This will activate a quest and put a path on the map to where the machines holding them reside. It means you’ll never have to waste time just hoping for a drop, or wondering if you’re in the right place.

This is also a good thing, as machine parts will be more vital this time around. “In [Horizon Zero Dawn], it was more about the metal shards,” de Jonge says. “In this game, we tried to bring the machines and the encounters with the machines more into play, so a lot of the upgrades also cost specific machine resources. You have to go out and hunt specific machines.”

Want more on Horizon Forbidden West? Be sure to check our hub below, where you can gain some insight into the new machines and powers at your disposal. 
 

6 stycznia, 2022 Wyłączone

E3 2022 Will Be Online-Only Again Due To COVID-19 Concerns

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It looks like E3 2022 will follow in the footsteps of last year’s show by being a digital-only event. Although the hope after 2021 was a return to an in-person gathering at the Los Angeles Convention Center (with even the city’s mayor crossing his fingers), the ongoing pandemic has nixed those plans. 

In a statement to Venture Beat, posted below, the ESA confirmed that the coronavirus remains a major issue so it’s playing it safe for one more year:

“Due to the ongoing health risks surrounding COVID-19 and its potential impact on the safety of exhibitors and attendees, E3 will not be held in person in 2022. We are nonetheless excited about the future of E3 and look forward to announcing more details soon.”

As we all know, the pandemic is still very much a thing, especially with the Omicron variant running rampant. This isn’t the biggest shock in the world but still disappointing for fans, developers, and media hoping to reconnect in person this June. Since the pandemic started, E3 has been canceled outright in 2020 and the 2021 edition saw the event unfold through a series of livestreams and digital meetings held on the ESA’s website. If nothing else, it’ll be interesting to see how the ESA iterates on last year’s approach. 

[Source: Venture Beat]


Are you disappointed about E3 going digital for one more year? What improvements to last year’s show would you like to see? Let us know in the comments!

6 stycznia, 2022 Wyłączone

PlayStation VR 2 Reactions And Holiday Break Games | GI Show

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Click to watch embedded media

We’re back with 2022’s first episode of The Game Informer Show! This week, we’re breaking down our thoughts on the PlayStation VR 2 and Horizon Call of the Mountain, along with catching you up with all the games we’ve been playing over the holidays! Also, Inquisitor of Indie Games Jill Grodt and Marcus Stewart join the Alexes this week and add to another stellar round of Listener Questions to round out the show. If you missed our chaotic energy, it’s back in full force and won’t be going anywhere in 2022, so we hope you enjoy the episode.

Follow the crew on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), Jill Grodt (@Finruin), and Marcus Stewart (@MarcusStewart7)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.


Check out the timestamps below to jump to a particular point in the discussion:

00:00:46 – Introduction

00:04:27 – PlayStation VR 2 Reactions

00:25:48 – Holiday Break Games

01:15:49 – Housekeeping

01:19:12 – Listener Emails

Topic Of The Show:

Holiday Break Games

Ah, the holidays. A time for family, relaxing, and playing video games until your eyes bleed. The latter is exactly what the panel did in the waning days of 2021, and today we’re catching you up on all the titles that graced our consoles and PCs. Did we clean up some of our 2021 leftovers such as Halo Infinite? Or did we do our homework and prepare for some of the biggest sequels launching later this year? Or did we say screw all that and just play more Hades and Animal Crossing? You’ll just have to tune in to find out.

Spoilers: One of us played a lot of Horizon Zero Dawn, and if you’re excited about Guerrilla Games’ sequel, check out our cover story here.

Listener Questions:

The Game Informer crew answers your burning questions.

It’s been too long since we heard from the lovely people in our community, so we’re diving back into Listener Questions and chatting about our most anticipated games of 2022, our New Years’ resolutions for gaming this year, and which GOTY contenders we missed in 2021.

Read their questions below, or submit your own via the Official Game Informer Community Discord or by emailing us at Podcast@GameInformer.com:

What games from last year will you all be finishing this year? And what is your absolute most anticipated for this year? – Pandaswithbombs (Discord)
What is your New Years’ resolution for gaming? – Jonah Abraham (Discord)
 
Out of all the games that were GOTY contenders… Which ones did you NOT get the chance to play? Desertfury (Discord)

For more Game Informer podcasts, be sure to check out https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; delay=”150″ href=”https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>Video Gameography, our video game history podcast, and https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; delay=”150″ href=”https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; rel=”noopener noreferrer” tabindex=”-1″ target=”_blank”>All Things Nintendo with host Brian Shea which deep dives into Nintendo’s library of games every week.

6 stycznia, 2022 Wyłączone

Why PlayStation VR2 Has Us Excited For The Future Of Gaming

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One of the worst experiences I ever had in virtual reality was rolling credits on Half-Life: Alyx. Not playing the game – mind you – that was fantastic. No, I hated rolling credits on the game because I knew this phenomenal AAA VR experience was over, and I didn’t know when I would ever have another VR adventure of that caliber again.

Anyone who has ever put on a VR headset can tell you that the technology is promising. Anyone who owns a VR headset can tell you how slow the industry has been to fulfill that promise. I love creative offerings like Beat Saber, Superhot VR, and Pistol Whip. Those entertaining diversions make me happy to have a headset, but they only provide one type of experience. I still crave meatier, story-based VR adventures. Stuff like Half-Life: Alyx and … and … and well there aren’t a lot of other examples. 

Some of my favorite games from last year were Deathloop, Metroid Dread, and Ratchet and Clank: Rift Apart. Sadly, there aren’t a lot of games like those in VR. But there should be! Thankfully, Sony’s recent PlayStation VR2 announcements have reinvigorated my hope that we may soon get more big-budget VR titles.

During its CES 2022 conference, PlayStation President Jim Ryan offered details on PlayStation VR2. Its specs are solid. The PSVR2 will feature OLED screens with a resolution of 2000×2040 per eye and run at 90hz or 120hz, which is a higher degree of fidelity than either the Quest 2 or Valve’s Index. Sony’s new system also makes use of foveated rendering, which means that it uses eye-tracking to deliver the greatest graphical details to your direct field of view. After all, anything in your periphery doesn’t need to be crystal clear. Theoretically, this should provide greater visual fidelity without sacrificing performance. What’s more, Sony says its set will use high dynamic range technology, which should make games look even better and brighter.

If that wasn’t enough, Sony’s set also includes on-board haptic feedback, so your headset can shake in response to every virtual explosion or sword swipe to the head. I’m a little skeptical of this tech. In theory, it could immerse players even more in their virtual worlds. But, I have trouble imagining that these vibrations won’t aggravate some player’s motion sickness. Still, Sony probably wouldn’t spend money manufacturing tech if it didn’t think it worked on some level.

I could complain that the system still needs to be plugged into your PS5 via a cable (don’t trip on it) or that the field-of-view could still be wider (even if 110 degrees is more significant than most commercial sets), but I’m not going to complain. Not yet. I want to be positive because Sony is putting some serious money into virtual reality, and that’s something I’d like to see from more developers. In addition to all this hardware, Sony announced that it’s working on a few big-budget games using some of Sony’s big brands, such as a new Horizon game from Guerrilla Games and Firesprite. That’s the only announced PSVR2 project so far, but I’m hopeful we’ll see more big announcements in the months to come.

After all, many of Sony’s properties are ripe for VR implementation. I’d love to play a new Uncharted game where you feel like you’re hanging by your fingernails from a cliffside. Or imaging playing a God of War game and physically throwing Kratos’ ax and then watching it return to your hands. Or what if you could swing through a concrete jungle as Insomniac’s version of Spider-Man. Finally, imagine laying down some fat beats in a new PaRappa the Rapper VR experience. Okay, that last one might not be a perfect fit, but I’ll take a new PaRappa however I can get it. 

We still don’t have a price, or a release date, for the PlayStation VR2, but the technology sounds promising, which should allow more developers to make fantastic VR experiences, which is all I want. Maybe by this time next year, I’ll have a few more big-budget VR experiences to sink my teeth into. Until then, I guess I’ll go back and replay Half-Life: Alyx.

P.S. Hey Sony, Half-Life: Alyx would make a great killer app for this new headset of yours!